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Course Content
Lectures
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Curriculum Template Grade 6
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Grade wise schema Grade 6
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Lecture 1.1-computer fundamental
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Lecture 1.2-computer fundamental
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Assignment 1
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Lecture 8- what is a problem (english)
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Lecture 8.1- what is problem solving (english)
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Lecture 8.2- what is problem decomposition (english)
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Assignment 8-8.2 problem and problem solving
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Quiz no. 8: Problem and problem solving
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Assessment no. 08: Problem and Problem-Solving
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Lecture 9- what is Algorithms
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Lecture 9.1- Designing an algorithm
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Lecture 9.2- Practicing the algorithm (English)
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Assignment 9-9.2 Algorithm and designing
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Lecture 10- Introduction (English)
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Lecture 10.1- what is computer programming (Eng)
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Lecture 10.2- Block Programming vs Syntax programming (english)
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Assignment lecture 10-10.2computer programming
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Computer programming
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Lecture 11- Translating Algorithm into computer Program
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Lecture 11.1- Programming Basics (I) (English)
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Lecture 11.2-Programming Basics (II)
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Lecture 11.3- Programming Basics (III)
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Assignment lecture 11-11.3 translate algo basic programming constructs
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Code.org Course D
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Lecture 12- Sequencing (English)
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Assigment lecture 13 -13.1-loops
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Lecture 12.1-Sequencing exercise (English)
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Assignment 12-12.1 Sequence
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Lecture 13- Loops (English)
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Lecture 13.1- Finite and Infinte Loops (English)
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Lecture 13.2- Counting loops (english)
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Assignment lecture 13.2 counting loops
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Lecture 13.3- Conditional Loops (english)
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Assignment lecture 13.3 conditional loops
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Lecture 14-Conditions
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Assignment lecture 14-conditions
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Lecture 14.1- Types of Conditions-part 1
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Lecture 14.2 – Types of Conditions – part 2
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Assignment lecture 14.1-14.2 -types of conditions
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lecture 15- Introduction to scratch
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lecture 15.1 -understanding GUI -1
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lecture 15.2- understanding GUI-2
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Lecture 15.3- understanding GUI 3-code blocks and stage
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Lecture 15.4 move,turn and glide a sprite
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Scratch Project: Rainbow Lines
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Lecture 15.5look block,costume etc
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Assigment lecture 15 -15.5 -scratch
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Lecture 16-Programming with Scratch Sequencing
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Lecture 16.1 -sequencing-life cycle of a plant
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Lecture 16.2 -Pen down
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Scratch Project: Shapes
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Lecture 16.3 Loops-Shapes
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Lecture 16.4 Loops-underwater sea creatures
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Scratch Project: Life underwater
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Lecture 16.5 solar system-forever loop
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Scratch Project: Solar System
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Lecture 16.6-How to make Animated Story Telling
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Lecture 16.7-conditions,variables,operator and sensing
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Lecture 16.8 -Tom and jerry simple if condition
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Lecture 16.9 basic if-else-Catch the stars
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Assigment lecture 16-16.9 scratch
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Lecture 2.1- computer system
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Lecture 2.2- computer system
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Lecture 2.3-computer system
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Assignment 2
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Lecture 3.1-Operating System
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Lecture 3.2-Operation system
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Assignment 3
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Lecture 4.1-paint
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Lecture 4.2-paint
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Assignment 4
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Lecture 5-MS excel
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Assignment 5
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Lecture 6-digital citizenship
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Assignment 6
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Lecture 7-Entrepreneurship
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Assignment 7
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Lecture 17.1-Robots
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Lecture 17.2-Robots
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Assignment 17
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Quiz 1: Computer fundamentals
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Assessment # 1: Computer Fundamentals
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Computer system
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Operating system
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Creativity with paint
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MS Excel
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Digital citizenship
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Algorithm and design
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Ctranslate algo and programming basics
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Quic lecture 12-12.1 sequence
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Loops
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Counting loops
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Conditional loop
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Types of conditions
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Types of conditions
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Conditions
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Quic lecture 16-16.9 scratch
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Scratch
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Robotic & Sensor
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4th Monthly Test Assessment
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Entrepreneurship
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