Grade 6 – B

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Course Content

Lectures

  • Curriculum Template Grade 6
  • Grade wise schema Grade 6
  • Lecture 1.1-computer fundamental
  • Lecture 1.2-computer fundamental
  • Assignment 1
  • Lecture 8- what is a problem (english)
  • Lecture 8.1- what is problem solving (english)
  • Lecture 8.2- what is problem decomposition (english)
  • Assignment 8-8.2 problem and problem solving
  • Quiz no. 8: Problem and problem solving
  • Assessment no. 08: Problem and Problem-Solving
  • Lecture 9- what is Algorithms
  • Lecture 9.1- Designing an algorithm
  • Lecture 9.2- Practicing the algorithm (English)
  • Assignment 9-9.2 Algorithm and designing
  • Lecture 10- Introduction (English)
  • Lecture 10.1- what is computer programming (Eng)
  • Lecture 10.2- Block Programming vs Syntax programming (english)
  • Assignment lecture 10-10.2computer programming
  • Computer programming
  • Lecture 11- Translating Algorithm into computer Program
  • Lecture 11.1- Programming Basics (I) (English)
  • Lecture 11.2-Programming Basics (II)
  • Lecture 11.3- Programming Basics (III)
  • Assignment lecture 11-11.3 translate algo basic programming constructs
  • Code.org Course D
  • Lecture 12- Sequencing (English)
  • Assigment lecture 13 -13.1-loops
  • Lecture 12.1-Sequencing exercise (English)
  • Assignment 12-12.1 Sequence
  • Lecture 13- Loops (English)
  • Lecture 13.1- Finite and Infinte Loops (English)
  • Lecture 13.2- Counting loops (english)
  • Assignment lecture 13.2 counting loops
  • Lecture 13.3- Conditional Loops (english)
  • Assignment lecture 13.3 conditional loops
  • Lecture 14-Conditions
  • Assignment lecture 14-conditions
  • Lecture 14.1- Types of Conditions-part 1
  • Lecture 14.2 – Types of Conditions – part 2
  • Assignment lecture 14.1-14.2 -types of conditions
  • lecture 15- Introduction to scratch
  • lecture 15.1 -understanding GUI -1
  • lecture 15.2- understanding GUI-2
  • Lecture 15.3- understanding GUI 3-code blocks and stage
  • Lecture 15.4 move,turn and glide a sprite
  • Scratch Project: Rainbow Lines
  • Lecture 15.5look block,costume etc
  • Assigment lecture 15 -15.5 -scratch
  • Lecture 16-Programming with Scratch Sequencing
  • Lecture 16.1 -sequencing-life cycle of a plant
  • Lecture 16.2 -Pen down
  • Scratch Project: Shapes
  • Lecture 16.3 Loops-Shapes
  • Lecture 16.4 Loops-underwater sea creatures
  • Scratch Project: Life underwater
  • Lecture 16.5 solar system-forever loop
  • Scratch Project: Solar System
  • Lecture 16.6-How to make Animated Story Telling
  • Lecture 16.7-conditions,variables,operator and sensing
  • Lecture 16.8 -Tom and jerry simple if condition
  • Lecture 16.9 basic if-else-Catch the stars
  • Assigment lecture 16-16.9 scratch
  • Lecture 2.1- computer system
  • Lecture 2.2- computer system
  • Lecture 2.3-computer system
  • Assignment 2
  • Lecture 3.1-Operating System
  • Lecture 3.2-Operation system
  • Assignment 3
  • Lecture 4.1-paint
  • Lecture 4.2-paint
  • Assignment 4
  • Lecture 5-MS excel
  • Assignment 5
  • Lecture 6-digital citizenship
  • Assignment 6
  • Lecture 7-Entrepreneurship
  • Assignment 7
  • Lecture 17.1-Robots
  • Lecture 17.2-Robots
  • Assignment 17
  • Quiz 1: Computer fundamentals
  • Assessment # 1: Computer Fundamentals
  • Computer system
  • Operating system
  • Creativity with paint
  • MS Excel
  • Digital citizenship
  • Algorithm and design
  • Ctranslate algo and programming basics
  • Quic lecture 12-12.1 sequence
  • Loops
  • Counting loops
  • Conditional loop
  • Types of conditions
  • Types of conditions
  • Conditions
  • Quic lecture 16-16.9 scratch
  • Scratch
  • Robotic & Sensor
  • 4th Monthly Test Assessment
  • Entrepreneurship

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